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Comment by badlibrarian

Right. The question is does Skia grows its broad and useful toolkit with an eye toward further GPU optimization? Or does Vello (broadened and perhaps burdened by Rust and the shader-obsessive crowd) grow a broad and useful API?

There's also the issue of just how many billions of line segments you really need to draw every 1/120th of a second at 8K resolution, but I'll leave those discussions to dark-gray Discord forums rendered by Skia in a browser.

parent badlibrarian 10 months ago

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