> To learn, agents must experience high-value states, which are hard (or impossible) for untrained agents to reach. The endgame-only envs were the final piece to crack 65k. The endgame requires tens of thousands of correct moves where a single mistake ends the game, but to practice, agents must first get there.
This seems really similar to the motivations around masked language modeling. By providing increasingly-masked targets over time, a smooth difficulty curve can be established. Randomly masking X% of the tokens/bytes is trivial to implement. MLM can take a small corpus and turn it into an astronomically large one.
This seems really similar to the motivations around masked language modeling. By providing increasingly-masked targets over time, a smooth difficulty curve can be established. Randomly masking X% of the tokens/bytes is trivial to implement. MLM can take a small corpus and turn it into an astronomically large one.