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Comment by scottmf

Concurrency issues aside, I've been working on a greenfield iOS project recently and I've really been enjoying much of Swift's syntax.

I’ve also been experimenting with Go on a separate project and keep running into the opposite feeling — a lot of relatively common code (fetching/decoding) seems to look so visually messy.

E.g., I find this Swift example from the article to be very clean:

    func fetchUser(id: Int) async throws -> User {
        let url = URL(string: "https://api.example.com/users/\(id)")!
        let (data, _) = try await URLSession.shared.data(from: url)
        return try JSONDecoder().decode(User.self, from: data)
    }

And in Go (roughly similar semantics)

    func fetchUser(ctx context.Context, client *http.Client, id int) (User, error) {
        req, err := http.NewRequestWithContext(
            ctx,
            http.MethodGet,
            fmt.Sprintf("https://api.example.com/users/%d", id),
            nil,
        )
        if err != nil {
            return User{}, err
        }
    
        resp, err := client.Do(req)
        if err != nil {
            return User{}, err
        }
        defer resp.Body.Close()
    
        var u User
        if err := json.NewDecoder(resp.Body).Decode(&u); err != nil {
            return User{}, err
        }
        return u, nil
    }

I understand why it's more verbose (a lot of things are more explicit by design), but it's still hard not to prefer the cleaner Swift example. The success path is just three straightforward lines in Swift. While the verbosity of Go effectively buries the key steps in the surrounding boilerplate.

This isn't to pick on Go or say Swift is a better language in practice — and certainly not in the same domains — but I do wish there were a strongly typed, compiled language with the maturity/performance of e.g. Go/Rust and a syntax a bit closer to Swift (or at least closer to how Swift feels in simple demos, or the honeymoon phase)

parent scottmf 10 months ago

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