Roberts writes on the game's newly launched website that he hopes this dynamic will create a tiered social structure where dedicated players can really distinguish themselves from casual players, and where different factions will be in conflict.
Anyone remember the titles you could earn in WoW PvP but could only be achieved by tiny percentages? Or Titans in Eve?
Stupid system, stupid idea, stupid to introduce it. Why reward tiny segments of active players for living unhealthily in your game?
Roberts writes on the game's newly launched website that he hopes this dynamic will create a tiered social structure where dedicated players can really distinguish themselves from casual players, and where different factions will be in conflict.
Anyone remember the titles you could earn in WoW PvP but could only be achieved by tiny percentages? Or Titans in Eve?
Stupid system, stupid idea, stupid to introduce it. Why reward tiny segments of active players for living unhealthily in your game?