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Comment by kqr

> They used the same routines they wrote for their day jobs at Softdisk in the Keen code. [...] Most of the IDLIB.C code must have come directly from the PC version of Dangerous Dave. [...] there is some extremely strong evidence showing that the id founders used Softdisk's code in their own game. Sure, it's not the code responsible for the smooth scrolling, but it is code they probably didn't have the rights to use.

Huh, this is interesting. Is someone able to provide more detail?

The pace at which Id produced games has always been an inspiration for me. Large amounts of code reuse seems like an important clue as to how they were able to do that.[1] But how were they able to reuse code effectively to such a degree?

[1]: The other clues I have so far are Romero's legendary tool-making abilities, and Carmack's tendency to produce code that gets computers to do things they couldn't before.

parent kqr 10 months ago

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