I have followed Sebastian Aaltonen's work for quite a while now, so maybe I am a bit biased, this is however a great article.
I also think that the way forward is to go back to software rendering, however this time around those algorithms and data structures are actually hardware accelerated as he points out.
Note that this is an ongoing trend on VFX industry already, about 5 years ago OTOY ported their OctaneRender into CUDA as the main rendering API.
I also think that the way forward is to go back to software rendering, however this time around those algorithms and data structures are actually hardware accelerated as he points out.
Note that this is an ongoing trend on VFX industry already, about 5 years ago OTOY ported their OctaneRender into CUDA as the main rendering API.