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Comment by artur44

The “9x faster than Unity” line also jumped out at me. Empty-scene benchmarks are basically a measurement of how thin your abstraction layer is, not how the engine behaves under actual game workloads.

What is interesting, though, is that engines like this often reveal how much overhead comes from tooling, scene graph complexity, editor integrations, GC pressure, etc. Sometimes a very lean engine feels “faster” simply because it avoids all the layers that a mature engine needs to support large teams.

I’d love to see a demo that stresses real systems — entity updates, materials, batching, physics, etc. That would say far more about the architecture than raw FPS of drawing nothing.

parent artur44 11 months ago

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