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Comment by Razengan

I've been wondering about this for some time, that how there really isn't a language that's made from the ground up just for coding gameplay logic.

Like we have SQL for databases, Julia etc for maths etc, but gamedevs still have to plod along in general-purpose languages with archaic conventions established 50 years ago by people who had nothing to do with games.

I'd love something with the syntax of GDScript and the features of Swift, with special constructs just for gameplay logic, which is often a hybrid between inheritance and composition, static and dynamic, declarative and imperative.

I've been toying with what would be the ideal syntax (for me), but I don't have the brains to actually make a language :')

parent Razengan 11 months ago

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