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Comment by mjr00

The main thing I get out of this article is how easy it is to get trapped in a bubble thanks to algorithmic social media.

For the most part, sexy never left, and statistics bear this out. OnlyFans brings in enormous amount of revenue, even after an expensive, failed attempt to be not-just-a-porn-site. Hypersexualized gacha games are pulling in tens of millions of dollars per month, and not just for men; the women-targeted Love and Deepspace had over $50 million in revenue in October. Marvel Rivals, criticized in some circles (such as the social circles of those in the article) for being an oversexualized "gooner game" has remained in the top 10 games played on Steam since its release a year ago. And nothing drives it home more than stumbling across the shady side of YouTube and finding videos in the "woman with large breasts not wearing a bra does something mundane" genre with multiple millions of views.

> I choose these examples from my personal life because they express sentiments that were once the kind of stuff I encountered only in the messy battlegrounds of Twitter, amid discussions about whether Sabrina Carpenter is being oversexualized, whether kinks are akin to a sexual orientation, whether a woman can truly consent in an age-gap relationship, and whether exposure to sex scenes in movies violates viewer consent.

Ultimately, these are the kind of things discussed only by a small, vocal, very online (some might say terminally online) minority. To think that they represent more than a tiny fraction of the world is, again, reflective of how easy it is to get trapped into online echo chambers.

parent mjr00 11 months ago

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