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Comment by bsder

You don't have a tiny brain--programming Vulkan/DX12 sucks.

The question you need to ask is: "Do I need my graphics to be multithreaded?"

If the answer is "No"--don't use Vulkan/DX12! You wind up with all the complexity and absolutely zero of the benefits.

If performance isn't a problem, using anything else--OpenGL, DirectX 11, game engines, etc.

Once performance becomes the problem, then you can think about Vulkan/DX12.

parent bsder 11 months ago

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