Comment
Comment by mfabbri77
I don't know how common it is in fonts, but for generic 2D vector graphics, problems arise from the management of self-intersections, i.e., the pixels where they fall. With an SDF rasterizer, how do you handle the pixel where two Bezier curves intersect in a fish-shaped path?
For this reason, more conventional rasterizers with multisampling are often used, or rasterizers that calculate pixel coverage analytically, also finding intersections (sweepline, Bentley-Ottmann).