Comment Comment by xhrpost If you were a dev selling a game years ago when physical distribution was the only method, you'd likely end up with a lot less than 70% after both the publisher and retailer take their cut.https://www.latimes.com/archives/blogs/company-town-blog/sto... parent xhrpost 1 year ago
https://www.latimes.com/archives/blogs/company-town-blog/sto...