> The other drawback of this method is that the optimizer won’t even touch anything involving floats (f32 and f64 types). It’s not permitted to change any observable outputs of the program, and reordering float operations may alter the result due to precision loss. (There is a way to tell the compiler not to worry about precision loss, but it’s currently nightly-only).
Ah - this makes a lot of sense. I've had zero trouble getting excellent performance out of Julia using autovectorization (from LLVM) so I was wondering why this was such a "thing" in Rust. I wonder if that nightly feature is a per-crate setting or what?
> The other drawback of this method is that the optimizer won’t even touch anything involving floats (f32 and f64 types). It’s not permitted to change any observable outputs of the program, and reordering float operations may alter the result due to precision loss. (There is a way to tell the compiler not to worry about precision loss, but it’s currently nightly-only).
Ah - this makes a lot of sense. I've had zero trouble getting excellent performance out of Julia using autovectorization (from LLVM) so I was wondering why this was such a "thing" in Rust. I wonder if that nightly feature is a per-crate setting or what?