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Comment by adastra22

I think you're missing the point. The game could be processing input and doing a state update at 1000Hz, while still rendering a mere 60fps. There doesn't have to be any correlation whatsoever between frame rate and input processing. Furthermore, this would actually have less latency because there won't be a pipeline of frame buffers being worked on.

Tying the input loop to the render loop is a totally arbitrary decision that the game industry is needlessly perpetuating.

parent adastra22 1 year ago

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