> It's so called because pathing through a non-Euclidean map is very difficult for a human but trivial for a computer or a kobold.
That sounds like an artifact of the display. Pathing through a non-Euclidean map is, for example, a major game mechanic of Super Mario Galaxy; it's not difficult at all.
That sounds like an artifact of the display. Pathing through a non-Euclidean map is, for example, a major game mechanic of Super Mario Galaxy; it's not difficult at all.