If I understand you correctly, the game geometry is actually euclidean but world contains many seamless portals?
I think geometry being euclidean or not is specifically about parallel lines, and the term "non-euclidean" is sightly misused for other kinds of spatial gimmicks. At least that's what I learned after watching several ZenoRogue videos (HyperRogue channel) :)
I think geometry being euclidean or not is specifically about parallel lines, and the term "non-euclidean" is sightly misused for other kinds of spatial gimmicks. At least that's what I learned after watching several ZenoRogue videos (HyperRogue channel) :)