Answer: bank/financial apps, enterprise apps, government apps and copyrighted media (music, video, games, books, ...).
Those are the players that demand excessive control over end-user devices, and thus the ultimate driver behind the problem we're discussing.
It's not that a new mobile platform couldn't possibly succeed. It's an open platform that cannot, because aforementioned players don't want it, and without them, mobile devices lose 90%+ of their usefulness, dooming them to become mere gadgets instead of (crappy, toylike) tools for everyday use.
Those are the players that demand excessive control over end-user devices, and thus the ultimate driver behind the problem we're discussing.
It's not that a new mobile platform couldn't possibly succeed. It's an open platform that cannot, because aforementioned players don't want it, and without them, mobile devices lose 90%+ of their usefulness, dooming them to become mere gadgets instead of (crappy, toylike) tools for everyday use.