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Comment by Nek_12

You're right. 10-20 DAU from 35k installs is catastrophic.

Of those 10-20 DAU, probably 8-10 are the power users who use it 7/7 days (Level 100+ users, CV <0.5). So yes, sticky users exist but they're <0.1% of installs.

I'm not 'focusing on monetization' - I gave up on retention months ago. Tried:

- 4 onboarding rebuilds - AI coaching - Gamification (quests, XP) - WearOS app - Daily notifications - Early wins in first session

D1 retention stayed at 4.2% through all of it. Nothing moved the needle.

So I shifted to: 'Can I monetize the 10-20 who stuck?' Answer: No. They won't pay because free tier is complete.

You're saying I should fix retention first. Fair. But after months of trying and 0.0% improvement, at what point do you accept the category is broken or the product doesn't work for 99% of people?

The 'hocus pocus' analysis was trying to understand if the 1% who stick have patterns I can replicate. They do (regular schedule + high cognitive load). But I can't find more of them or get them to pay.

parent Nek_12 1 year ago

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