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Comment by binarynate

Although developers may be hesitant to embrace this out of fear of Google eventually killing it off, an upshot is that if you develop an XR app with Unity (and its XR Interaction Toolkit library), it ends up being quite portable across different XR devices / operating systems (e.g. Meta Quest, Pico VR, HTC Vive).
parent binarynate 1 year ago

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