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Comment by president_zippy

If you wanna really see this at work on a whole other extreme, try compiling code for an N64 game. It's no surprise that optimizations for modern-day x86_64 and Arm64 processors with a lot of cache would not generalize well to a MIPS CPU with a cache that must be manipulated at the software layer and abysmal RDRAM latency, but the exact mechanics of it are interesting.

KazeEmmanuar did a great job analyzing exactly this so we don't have to!

https://www.youtube.com/watch?v=Ca1hHC2EctY

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