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Comment by spicyusername

Of all the programming-first video game frameworks I've tried, including Bevy, I found Monogame to hit the sweet spot.

C# is a super underrated language and Monogame has just enough batteries to get going without being in your way too much.

For ECS, I've been using Friflo ECS and haven't had issues so far: https://github.com/friflo/Friflo.Engine.ECS

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