Could you try explaining it in a comment? Not the general principle, but just the rules for one particular automaton. Whichever one is your favourite. Or Amazing Dragons, if you don't have a favourite.
The amazing part of cellular automata is the emergence of complicated behaviour from simple rules. Life's rules can be written in three sentences, maybe less.
Forgive my quibbling, but I don't understand what this is doing that other projects in this space haven't done before. Adding states and transition rules to edges is new to me...
I did try running your project, but I had to tweak it to get it to work with the instructions in the repo. I seem to be missing a few packages -- mpmath, sympy, typing_extensions. Can you add those to the requirements.txt file?
The amazing part of cellular automata is the emergence of complicated behaviour from simple rules. Life's rules can be written in three sentences, maybe less.
Forgive my quibbling, but I don't understand what this is doing that other projects in this space haven't done before. Adding states and transition rules to edges is new to me...
I did try running your project, but I had to tweak it to get it to work with the instructions in the repo. I seem to be missing a few packages -- mpmath, sympy, typing_extensions. Can you add those to the requirements.txt file?