> In what way(s) does Rust's C interop depend on cargo?
Do rust and cargo allow for multiple interpretations of the same C header file across different objects in the same program? That's how C libraries are often implemented in practice due to preprocessor tricks, though I wish it wasn't normal to do this sort of thing.
Do rust and cargo allow for multiple interpretations of the same C header file across different objects in the same program? That's how C libraries are often implemented in practice due to preprocessor tricks, though I wish it wasn't normal to do this sort of thing.