Comment

Comment by khalladay

> Rendering a million photorealistic objects is not much more compute-intensive than rendering a hundred cartoon objects

Surely ray/triangle intersection tests, brdf evaluation, acceleration structure rebuilds (when things move/animate) all would cost more in your photorealistic scenario than the cartoon scenario?

parent khalladay 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton