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Comment by charlotte-fyi
This comparison is kind of sloppy, though. OpenGL on the desktop needs to be compared to a concrete WebGPU implementation. While it still lags behind state of the art, `wgpu` has many features on desktop that aren't in the standard. For example, they've started working on mesh shaders too: https://github.com/gfx-rs/wgpu/issues/7197. If you stick to only what's compatible with WebGL2 on the desktop you'd face similar limitations.