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Comment by whizzter

I think GP is referring to the 2.9 release (or was it 2.8 or 3.0?) that had a major UI overhaul a few years back, I would say that the real explosion of Blender usage co-incided with that release.

Coming from 3ds, 3dsmax and Lightwave mainly (some Maya), I had previously tried Blender a couple of times and usually rage-quite within 15 minutes due to the flaky-feeling UI.

After actually using that big UI release I went back to the previous major release to see what I had missed.

The general context (mesh mode->mesh edit->vertices) that in newer releases is placed somewhat in a sane order, was placed so that your major context was selected in the _middle of the screen_, then secondary was at the top and tertiary somewhere else.

That's just a big no-no in terms of UI design but had probably made some sense when Blender evolved and people who got used to Blender had probably internalized it (and staunchly defended it).

parent whizzter 1 year ago

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