Comment Comment by mvx64 Thanks! For several reasons, most probably and regrettably no, for now at least.More than happy to talk about any specific part however (e.g. how scenes are handled, the code itself, or how particular features are implemented or optimized). parent mvx64 1 year ago
More than happy to talk about any specific part however (e.g. how scenes are handled, the code itself, or how particular features are implemented or optimized).