To me it sounds like sparse matrix multiplication repackaged as "event-driven spiking computation", where the spikes are simply the non-zero elements that sparse GPU kernels have always been designed to process.
The supposedly dynamic/temporal nature of the model seems to be not applied for GPU execution, collapsing it into a single static computation equivalent to just applying a pre-calculated sparsity mask.
Perhaps a bit cynical of me, but it feels like wrapping standard sparse computing and operator fusion in complex, biological jargon...
The supposedly dynamic/temporal nature of the model seems to be not applied for GPU execution, collapsing it into a single static computation equivalent to just applying a pre-calculated sparsity mask.
Perhaps a bit cynical of me, but it feels like wrapping standard sparse computing and operator fusion in complex, biological jargon...