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Comment by throwaway13337

C# is definitely fast.

There are some benchmark games that I relied on in the past as a quick check and saw it as underwelming vs rust/c++.

For example:

https://benchmarksgame-team.pages.debian.net/benchmarksgame/...

We see that the fastest C# version is 6 times slower than the rust/c++ implementation.

But that's super deceiving because those versions use arena allocators. Doing the same (wrote this morning, actually) yielded a ~20% difference vs the fastest rust implementation.

This was with dotnet 9.

I think the model of using GC by default and managing the memory when it's important is the sanest approach. Requiring everything to be manually managed seems like a waste of time. C# is perfect for managing memory when you need it only.

I like rust syntactically. I think C# is too object-oriented. But with a very solid standard lib, practical design, good tools, and speed when you need it, C# remains super underrated.

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