> In many situations its very useful to know when your "done" talking with an NPC when they start repeating lines etc...
But that's not how real life works at all, right? You talk to someone for as long as you want to talk to them, or until they start sending signals that they are done talking with you.
The way video game dialog works has always bothered me, it makes characters feel stilted and makes me care less about the characters and the world.
(Although it's a different game in many ways, consider by contrast how Portal 2 handles dialog, and the effect that has on immersion.)
But that's not how real life works at all, right? You talk to someone for as long as you want to talk to them, or until they start sending signals that they are done talking with you.
The way video game dialog works has always bothered me, it makes characters feel stilted and makes me care less about the characters and the world.
(Although it's a different game in many ways, consider by contrast how Portal 2 handles dialog, and the effect that has on immersion.)