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Comment by mindbrix

None of that yet. The underlying SVG library, nanosvg, is very simple with no text support.

The first priority was to solve paths to pixels efficiently, including text (50,000 glyphs @ 60fps).

Gradients will be added when time allows, as I have code from a previous engine.

The coverage algorithm can be extended to support cheap box blurs, which could be used for drop shadows.

parent mindbrix 1 year ago

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