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Comment by vova_hn

I wonder if it is possible to avoid "digging deep" problem by first building a cube out of voxels and then applying the type of distortion that turns the cube into quad sphere not just to the surface of the cube but also to the insides of the cube.

I don't know how to explain it better, perhaps I should try to write some code, lol

parent vova_hn 1 year ago

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