Comment Comment by torrance The simplest way to do this is described here: https://mathworld.wolfram.com/SpherePointPicking.htmlEssentially:1. Generate uniformly random values u,v between 0 and 1.2. Then find their spherical coordinates as:theta = 2 pi u; phi = acos(2 v -1)Honestly I’m unsure why you’d choose a method any more complicated. parent torrance 1 year ago
Essentially:
1. Generate uniformly random values u,v between 0 and 1.
2. Then find their spherical coordinates as:
theta = 2 pi u; phi = acos(2 v -1)
Honestly I’m unsure why you’d choose a method any more complicated.