0.0001% of the population can sculpt 3D and leverage complex 3D toolchains. The rest of us (80% or whatever - the market will be big) don't want to touch those systems. We don't have the time, patience, or energy for it, yet we'd love to have custom 3D games and content quickly and easily. For all sorts of use cases.
But that misses the fact that this is only the beginning. These models will soon generate entire worlds. They will eventually surpass human modeller capabilities and they'll deliver stunning results in 1/100,000th the time. From an idea, photo, or video. And easy to mold, like clay. With just a few words, a click, or a tap.
Blender's days are long in the tooth.
I'm short on Blender, Houdini, Unreal Engine, Godot, and the like. That entire industry is going to be reinvented from scratch and look nothing like what exists today.
That said, companies like CSM, Tripo, and Meshy are probably not the right solutions. They feel like steam-powered horses.
Something like Genie, but not from Google.
But that misses the fact that this is only the beginning. These models will soon generate entire worlds. They will eventually surpass human modeller capabilities and they'll deliver stunning results in 1/100,000th the time. From an idea, photo, or video. And easy to mold, like clay. With just a few words, a click, or a tap.
Blender's days are long in the tooth.
I'm short on Blender, Houdini, Unreal Engine, Godot, and the like. That entire industry is going to be reinvented from scratch and look nothing like what exists today.
That said, companies like CSM, Tripo, and Meshy are probably not the right solutions. They feel like steam-powered horses.
Something like Genie, but not from Google.