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Comment by vbezhenar

> So if you need 1000 random numbers, generate from 1 to 1 million.

If you don't check for clashes, the 50% chance of failure is too much. Probably even 0.1% is too much, so you'd need more elaborate approach.

If you do check for clashes, you can generate from 1 to 2000 with little overhead.

parent vbezhenar 1 year ago

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