Comment Comment by vbezhenar > So if you need 1000 random numbers, generate from 1 to 1 million.If you don't check for clashes, the 50% chance of failure is too much. Probably even 0.1% is too much, so you'd need more elaborate approach.If you do check for clashes, you can generate from 1 to 2000 with little overhead. parent vbezhenar 1 year ago
If you don't check for clashes, the 50% chance of failure is too much. Probably even 0.1% is too much, so you'd need more elaborate approach.
If you do check for clashes, you can generate from 1 to 2000 with little overhead.