Unless you have a sensitivity to the initial conditions, hence you have a chaotic system. Which happens as fast as n body interactions in a gravitational field (but how many bodies/iterations do you need, which initial conditions makes the error a problem?)
But as I stated earlier, I think I have to check first because I am not that convinced any more on the performance point of view that JS has a problem, and float representation is not a JS problem, but a problem global to all CPUs.
Well it can be more than 10^-12 sometimes and the problem is not in physics but in trading when errors stack up. That's why I prefer when e-commerce solutions are based on fixed point arithmetic.
Even though canvases are still not homogeneous in terms of performance from browsers to browsers, some works fairly well.
But as I stated earlier, I think I have to check first because I am not that convinced any more on the performance point of view that JS has a problem, and float representation is not a JS problem, but a problem global to all CPUs.
Well it can be more than 10^-12 sometimes and the problem is not in physics but in trading when errors stack up. That's why I prefer when e-commerce solutions are based on fixed point arithmetic.
Even though canvases are still not homogeneous in terms of performance from browsers to browsers, some works fairly well.