So... The true story is that it all started as an internal infra.
Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (whose official support is coming soon).
Also, not a new thing, but C++ is more reliable than Python under really high concurrency, which was critical for us (a lot of people using same graphs in parallel kind of use case).
Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (whose official support is coming soon).
Also, not a new thing, but C++ is more reliable than Python under really high concurrency, which was critical for us (a lot of people using same graphs in parallel kind of use case).