Show HN: I created a Blender extension to supercharge Blender's texture workflow

I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process.

I ended up building this extension far beyond my original needs. Features include:

142 texture bake types

Atlas baking / Bake multiple objects into one texture

Channel packing up to 4 channels

Invert textures

Bake from high poly to low poly

Unity importer with custom shader support

Auto-apply baked textures to materials

Automatically add UDIM tiles based on UV coordinates

Smart UV projection (detects overlapping UVs or UVs outside 0–1 space)

Dynamic file paths

Dynamic file naming

Here’s a quick demo video showing TexCraft in action: https://www.youtube.com/watch?v=la0Duw-Rs28

1 points Mrvolcano 1 year ago 1 comments

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