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Comment by munksbeer

Could you give some intuition on why this is likely to be the case more frequently than accessing different values from a single entity?

I'm not a games developer, so I don't have a good feel for why you'd need to iterate over every monster's health property in a tightly loop vs accessing each monster and calculating their position, what properties they have and updating one or more of their values in an iteration.

parent munksbeer 1 year ago

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