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Comment by daviding

For me most of the performance issues with MSFS24 are now being VRAM limited. When they went to MSFS 2024 they rewrote for DX12 and while doing that upgraded a few things to look nicer. The texture management still seems to need some work.

This means that my 9800x3D/3080Ti 12GB sort of runs out of VRAM and pages when used in VR or 4K desktop. I'm in the position where the same visuals (scenery/aircraft etc) for MSFS2020 (using DX11) when compared to the newer MSFS2024 is just generally worse and a lower framerate. In VR a bad framerate makes things unplayable. For desktop use you have DLSS which helps a lot, but in VR that blurry movement really impacts clarity.

parent daviding 1 year ago

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