I really like the idea of finding what dials can be turned and then doing so and seeing how much headroom you normally have and how far away from things breaking you are.
Plus, those sorts of artificial limitations can be really helpful in finding where your systems bottleneck and what are the main optimizations that you should do (for example, I've seen N+1 problem sneak past because at the time the performance was good enough but once there was enough data it crumbled).
Plus, those sorts of artificial limitations can be really helpful in finding where your systems bottleneck and what are the main optimizations that you should do (for example, I've seen N+1 problem sneak past because at the time the performance was good enough but once there was enough data it crumbled).