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Comment by darzu

Does anyone know if this tech (or Iroh) is suitable for real-time networking for games? Basically, once connection is established, what's the overhead on top of UDP in terms of latency and bandwidth?

Edit: after digging a little, Iroh uses QUIC which looks like a reliable, ordered protocol as opposed to the unreliable, unordered nature of UDP which is what many games need.

Now what I'd love to figure out is if there's a way to use their relay hopping and connection management but send/receive data through a dumb UDP pipe.

parent darzu 1 year ago

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