Does anyone know if this tech (or Iroh) is suitable for real-time networking for games? Basically, once connection is established, what's the overhead on top of UDP in terms of latency and bandwidth?
Edit: after digging a little, Iroh uses QUIC which looks like a reliable, ordered protocol as opposed to the unreliable, unordered nature of UDP which is what many games need.
Now what I'd love to figure out is if there's a way to use their relay hopping and connection management but send/receive data through a dumb UDP pipe.
Edit: after digging a little, Iroh uses QUIC which looks like a reliable, ordered protocol as opposed to the unreliable, unordered nature of UDP which is what many games need.
Now what I'd love to figure out is if there's a way to use their relay hopping and connection management but send/receive data through a dumb UDP pipe.