I think the true answer is that the moment you have to do tricky concurrency in Go, it becomes less desirable. I think that Go is still better at tricky concurrency than C, though there are some downsides too (I think it's a bit easier to sneak in a torn read issue in Go due to the presence of fat pointers and slice headers everywhere.)
Go is really good at easy concurrency tasks, like things that have almost no shared memory at all, "shared-nothing" architectures, like a typical web server. Share some resources like database handles with a sync.Pool and call it a day. Go lets you write "async" code as if it were sync with no function coloring, making it decidedly nicer than basically anything in its performance class for this use case.
Rust, on the other hand, has to contend with function coloring and a myriad of seriously hard engineering tasks to deal with async issues. Async Rust gets better every year, but personally I still (as of last month at least) think it's quite a mess. Rust is absolutely excellent for traditional concurrency, though. Anything where you would've used a mutex lock, Rust is just way better than everything else. It's beautiful.
But I struggle to be as productive in Rust as I am in Go, because Rust, the standard library, and its ecosystem gives the programmer so much to worry about. It sometimes reminds me of C++ in that regard, though it's nowhere near as extremely bad (because at least there's a coherent build system and package manager.) And frankly, a lot of software I write is just boring, and Go does fine for a lot of that. I try Rust periodically for things, and romantically it feels like it's the closest language to "the future", but I think the future might still have a place for languages like Go.
Go is really good at easy concurrency tasks, like things that have almost no shared memory at all, "shared-nothing" architectures, like a typical web server. Share some resources like database handles with a sync.Pool and call it a day. Go lets you write "async" code as if it were sync with no function coloring, making it decidedly nicer than basically anything in its performance class for this use case.
Rust, on the other hand, has to contend with function coloring and a myriad of seriously hard engineering tasks to deal with async issues. Async Rust gets better every year, but personally I still (as of last month at least) think it's quite a mess. Rust is absolutely excellent for traditional concurrency, though. Anything where you would've used a mutex lock, Rust is just way better than everything else. It's beautiful.
But I struggle to be as productive in Rust as I am in Go, because Rust, the standard library, and its ecosystem gives the programmer so much to worry about. It sometimes reminds me of C++ in that regard, though it's nowhere near as extremely bad (because at least there's a coherent build system and package manager.) And frankly, a lot of software I write is just boring, and Go does fine for a lot of that. I try Rust periodically for things, and romantically it feels like it's the closest language to "the future", but I think the future might still have a place for languages like Go.