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Comment by alice-i-cecile

With the help of subsecond[0], we're seeing <1 s dev-test cycles for changes to Rust GUI projects these days :) That's with a fast CPU and optimized compiler settings, but it's competitive with things like Flutter and the web stack.

Even without hotpatching, Rust incremental compile times are on the order of 10 seconds, not multiple minutes. Clean compiles still take minutes, but that's a "once-a-week" workflow usually.

Not sure if Zed has gotten it hooked up yet, but things are changing rapidly in the Rust GUI (and games) space because of Dioxus's innovation here.

[0]: https://crates.io/crates/subsecond

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