Comment

Comment by pahgawk

Hi, author here! Two things come to mind:

- Part of my use case is that I build animation software. In there, you've got a timeline, and you can seek anywhere on the timeline. So in that scenario, you're not always moving consistently forward in time.

- In real-time contexts, sometimes you drop frames, even for simple motion, just due to the hardware it's being run on and what else the computer is doing. Simulations can be sensitive to time steps and produce slightly different results depending on them. The size of the issue depends on a lot of factors, but you don't have that issue at all with a closed form solution.

parent pahgawk 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton