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Comment by jms55

> Metal also definitely has a healthy balance between convenience and low overhead - and more recent Metal versions are an excellent example that a high performance modern 3D API doesn't have to be hard to use, nor require thousands of lines of boilerplate to get a triangle on screen.

Metal 4 has moved a lot in the other direction, and now copies a lot of concepts from Vulkan.

https://developer.apple.com/documentation/metal/understandin...

https://developer.apple.com/documentation/metal/resource-syn...

parent jms55 1 year ago

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