Comment
Comment by SaintSeiya
As I see it, the current state of graphics API is worse now than the OpenGL era, despite its promises none of the modern API's are easier to use, truly portable and cross platform.
Having to reinvent OpenGL by creating custom wrappers around Vulkan, Metal, DirectX12, etc is such a time waster as dropping strings and going back to raw char arrays in the name of performance on every modern language.