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Comment by sly010

An important aspect to #8 was the 250ms lock, that allowed you to send multiple requests while others were locked out. First I was trying to send the requests from my local machine, which made it nearly impossible to get usable numbers because of the delay in the network.

Before I started using level2 machine to both send and receive, I was planning to bind on every port of the level2 server to stop/slow others thus raising my own chances of hit. Luckily it didn't come to that.

Even before the port number attack, I was trying to find a pattern in the request object pointer values in subsequent backtraces. This gave me the port idea.

Also spent a few hours trying to exploit the Twisted HTTP client by malformed HTTP redirects (taking the over- specified Twisted version in the README as a clue).

parent sly010 14 years ago

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