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Comment by CoolGuySteve

The current generation has a massive leap in storage speed but games need to be architected to stream that much data into RAM.

Cyberpunk is a good example of a game that straddled the in between, many of it's performance problems on the PS4 were due to constrained serialization speed.

Nanite and games like FF16 and Death Stranding 2 do a good job of drawing complex geometry and textures that wouldn't be possible on the previous generation

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