> If each actor makes a copy of the world for what they know, there's nothing preventing parallelism
Unfortunately not that easy.
If two scripts consume an item, decrement a variable (hit points, credits, count) then it’s not as simple as giving each script a copy of the world. You get double spending, duplicated items, etc.
Unfortunately not that easy.
If two scripts consume an item, decrement a variable (hit points, credits, count) then it’s not as simple as giving each script a copy of the world. You get double spending, duplicated items, etc.